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- Blades Of Khorne
- Disciples Of Tzeentch
- Hedonites Of Slaanesh
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- Slaves To Darkness
- Flesh-Eater Courts
- Nighthaunt
- Ossiarch Bonereapers
- Soulblight Gravelords
- Gloomspite Gitz
- Ogor Mawtribes
- Orruk Warclans
- Sons Of Behemat
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- Alderac Entertainment Group
- Amigo Games
- Arcane Wonders
- Artipia
- Asmodee
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- Blue Orange Games
- Bright of Sweden
- Brotherwise Games
- Calliope Games
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- Catan Studio
- CEPHALOFAIR GAMES
- CMON
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- Days of Wonder
- Devir Americas
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- DV Giochi
- Exploding Kittens
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- Gut Bustin' Games
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- Hasbro
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- IELLO
- Indie Boards and Cards
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- Smirk & Dagger
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- Stronghold Games
- Tactic
- TeeTurtle
- THE OP – USAOPOLY
- Theory11
- Ultra Pro
- Wizards of the Coast
- Wizkids
- Z-Man Games
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There are 161 productsSort
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Codex: Space Marines$60.00Space Marines are genetically augmented warriors, created as Humanity’s ultimate shock troops. Formally known as the Adeptus Astartes, the Space Marines have defended the Imperium for over ten thou...
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ARMIGER HELVERINS$94.50mall and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and outr...
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XV8 CRISIS BATTLESUIT TEAM$84.00n iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their repu...
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CODEX: NECRONS$60.00The Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising ...
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Myphitic Blight-hauler$30.00Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
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Eliminators$60.00Take out the enemy with deadly assassins Kill HQ units with bolt sniper rifles… …or hunt more heavily armoured targets with las fusils
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KHORNE BERZERKERS$65.00Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
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BLADEGUARD VETERANS$60.00Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company Veterans, each of t...
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WAR DOG$94.50War Dog-class Knights act as hunting packs for their Dread Household. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadow cast by larger Knights...
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Codex: Tyranids$60.00Your essential guide to devouring the galaxy with the Tyranids 120 pages of in-depth rules, epic art, and terrifying xenos lore Includes Crusade and Combat Patrol rules, 47 datasheets, six themed ...
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//gamehaventooele.com/cdn/shop/files/99120199131_WH40KBattlefieldTrophies1_771x1000.jpg?v=1738118327SALEBattlefield Trophies$199.99 $38.00The claiming of war trophies by victorious forces has been commonplace for millennia. While in centuries past, these souvenirs may have taken the form of flags, art, weapons, or other trinkets, in ...
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CODEX: T'AU EMPIRE$60.00The T'au Empire is amongst the most dynamic and determined powers in the 41st Millenium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial intelligence, to...
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Company Heroes$65.00The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – C...
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Pathfinder Team$45.00Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder's foremost role is not to engage the enemy, but instead to oper...
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Primaris Reivers$62.50All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. The...
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COMBAT PATROL: ADEPTUS CUSTODES$168.00The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. When they assembl...
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Kill Team: Starter Set$112.00In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on t...
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ORK GRETCHIN$25.00Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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