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Kill Team: Tomb World
Regular Price $250.00Product Type : Miniature
Hurry! Only4units left in stock!The apparently desolate world of Somneft hides a dormant threat – a tomb of the Necrons that the alien-hunting Deathwatch have vowed to crush before it can surface. Kill teams of specialist battle-brothers force their way inside, seeking to establish the true scale of the threat the tomb poses without triggering a catastrophic awakening that could be the death of worlds. Yet the structure is not wholly dormant. An eccentric Cryptek, active for millennia and aided by her retinue of unthinking thralls, has manipulated the tomb’s strata to her own ends. Twisted with psychosis, she eagerly hunts the invading Deathwatch in turn, seeing in them a novel source of experimentation.
This explosive expansion for Kill Team pits two crack teams of operatives against each other in an ancient, crumbling Necron crypt. Inside the box you'll find two full squads of elite xenos-hunting Deathwatch Space Marines – specialists employed by the Inquisition to hunt down alien threats. A bizarre, insect-like Cryptek is also included, along with her host of constructs turned from their purpose of maintaining the slumbering apparatus of the Necrons. You'll find a killzone of Necron terrain, the rules you need to play games within its claustrophobic corridors, and a set of tokens and cards to help keep track of everything.
In addition to all that, the box includes a set of Necron Warriors, Scarabs, and mission packs that pit you against the awakening tomb world. Play solo, with a team-mate, or against another team while non-player operatives threaten you both.
This boxed set contains:
– 80-page softcover Kill Team: Tomb World Dossier: Background, artwork, and rules for the kill teams included in the box, plus an overview of the planet Somneft and the Necron tomb complex. Two new mission packs are also included – one for solo or cooperative play, and another to add Necron non-player operatives for both teams to contend with.
– Deathwatch Kill Team: The Space Marines of the Deathwatch combine extensive knowledge of xenos threats with advanced weaponry to combat the denizens of the Necron tomb complex. 10x multipart plastic miniatures, enough to build two entire kill teams, including a variety of weapons and cosmetic options. You'll find all the bits you need to build specialists like the Watch Sergeant, Disruptor, Blademaster, and more.
– Canoptek Circle Kill Team: Led by a Cryptek Geomancer, this collection of constructs has been altered by a violent set of protocols to repel the invading Space Marines. In addition to the Geomancer, this set builds 2x Tomb Crawlers, and 5x Macrocyte Warriors – one of which can alternatively be built as an Accelerator and another as a Reanimator. You'll also find a variety of weapon options for the operatives.
– Necron Warriors and Canoptek Scarab Swarm: This set of multipart plastic miniatures builds 10x Necron Warriors, and 3x Canoptek Scarab Swarms, to use as non-player operatives in solo play and cooperative games.
– Killzone: Tomb World: A double-sided folding game board, along with a set of 25x modular Tomb World terrain pieces consisting of pillars and walls, plus special pieces like a Necron sarcophagus and teleport pads.
– Deathwatch Datacards: 37x datacards covering operatives, faction rules, ploys, faction equipment, universal equipment, and more.
– Canoptek Circle Datacards: 32x datacards covering operatives, faction rules, ploys, faction equipment, universal equipment, and more.
– Tomb World Card Pack: Includes 12x Tomb World event cards, and 4x non-player operative datacards.
– Combined Token Sheet: Easily track abilities, objectives, equipment, and points throughout your games with team-themed tokens. The sheet contains 67x double-sided cardboard tokens – 39x for the Deathwatch kill team, and 28x for the Canoptek Circle kill team.
This kit comprises 506 plastic components, 3x Citadel 50mm Round Bases, 2x Citadel 40mm Round Bases, 8x Citadel 32mm Round Bases, 5x Citadel 28.5mm Round Bases, 3x Citadel 40mm Round Hex Hole Bases, and 10x Citadel 32mm Round Hex Hole Bases.
These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
The kill teams, datacards, tokens, terrain pieces, and other elements of this boxed set will be available separately at a later date.
You will need a copy of the Kill Team: Core Book, available separately, to make full use of the contents of this box.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@buymagicsingles.com. Please note that returns will need to be sent to the following address: 762 N Main St, Tooele, Utah, 84074.
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@buymagicsingles.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
European Union 14 day cooling off period
Notwithstanding the above, if the merchandise is being shipped into the European Union, you have the right to cancel or return your order within 14 days, for any reason and without a justification. As above, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@buymagicsingles.com.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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