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- Hedonites Of Slaanesh
- Maggotkin Of Nurgle
- Skaven
- Slaves To Darkness
- Flesh-Eater Courts
- Nighthaunt
- Ossiarch Bonereapers
- Soulblight Gravelords
- Gloomspite Gitz
- Ogor Mawtribes
- Orruk Warclans
- Sons Of Behemat
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- CZECH GAMES EDITION
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- Indie Boards and Cards
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Paranoia The Uncooperative Board Game
Paranoia The Uncooperative Board Game
Regular Price $44.00Product Type : Board Game
Hurry! Only2units left in stock!This is a competitive game for 2-6 players. Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet.
Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) When a Troubleshooter dies, high tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous…
Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex... but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know... things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!
- A HILARIOUSLY CHAOTIC BOARD GAME: Play as Troubleshooters in Alpha Complex, following orders from the all-knowing Computer while navigating mutants, secret societies, and betrayals.
- STRATEGIC BETRAYAL AND SURVIVAL: Bend the rules, expose traitors, and trust no one as you climb the ranks toward Ultraviolet Clearance—but beware of GuardBots and fellow players.
- MODULAR MAP TILES: Create a dynamic game board each session with 30 Alpha Complex modular map tiles, offering endless replayability and strategic variety.
- HIGH-QUALITY COMPONENTS: Includes 195 cards, 93 tokens, 6 Troubleshooter standees, a clearance tracker, and a comprehensive rulebook for seamless gameplay.
- PERFECT FOR GAME NIGHTS: Designed for 2-6 players, ages 14 and up, with a playtime of approximately 60-90 minutes, making it a great choice for fans of strategy and humor-filled games.
Contents:
- 30 x Alpha Complex Modular Map Tiles
- 195 x Cards
- 93 x Tokens
- 6 x Troubleshooter Standees
- 1 x Clearance Tracker
- 1 x Rulebook
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@buymagicsingles.com. Please note that returns will need to be sent to the following address: 762 N Main St, Tooele, Utah, 84074.
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@buymagicsingles.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
European Union 14 day cooling off period
Notwithstanding the above, if the merchandise is being shipped into the European Union, you have the right to cancel or return your order within 14 days, for any reason and without a justification. As above, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@buymagicsingles.com.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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