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WHITE DWARF 494
WHITE DWARF 494
Regular Price $11.00Product Type : book
Hurry! Only0units left in stock!White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the November issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.
Inside the Studio – A look at the games we've been playing and the models we've been painting recently.
WHITE DWARF BUNKER
Access Granted! – An introduction to this month’s action in the White Dwarf Bunker.
Challenges – Take part in our Monsters and Machines painting challenge.
The Slidecrown Sundering – The Warhammer Age of Sigmar narrative campaign continues. Will the land be preserved or obliterated?
Scenario of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus new gaming content for Warhammer Quest: Cursed City.
Basic Training – Gaming and tactical advice. This issue is about getting the most out of moving and shooting.
Hobby Hangout – Lewis Collins shows off the Tome Keepers Space Marines force he painted in record time.
Satellite Uplink – Introducing the GR Meme Team, plus some of our favourite painting challenge entries.
WARHAMMER 40,000
Index Astartes: Raptors – The Space Marine masters of guerilla warfare come under the spotlight.
Covert Warfare – Crusade rules for using the Raptors in battle. Watch out, they're super sneaky.
Battle Report: Blood Feud – The Death Guard and World Eaters clash in this high-intensity matched play battle.
Brush Tips – The 'Eavy Metal team astound us with an Aeldari Corsairs painting challenge.
WARHAMMER AGE OF SIGMAR
Cross the Water – A water-themed battlepack suited for the next stage of the Slidecrown Sundering campaign.
A Tale of Four Warlords – Jake, Ant, Laura, and Chris return with new additions for their ever-expanding forces.
Endless Battle – Deployment, Ruse, Scenario, Twist – a battlepack for randomly generated battleplans.
The Call of the Hunt – A wholly disturbing tale of the cycle of life in Ghyran. Cover your ears, kids!
Ark Arcana: Anatomy of a Dawnbringer Crusade – From scouting forces to vast crusading armies, what makes up a Dawnbringer Crusade?
WARCRY
Nethermaze Bladeborn – Bladeborn rules for four Warhammer Underworlds warbands making their way into Warcry. You'll find rules for Hexbane's Hunters, Skittershank's Clawpack, The Shadeborn, and the Gorechosen of Dromm.
WARHAMMER: THE HORUS HERESY – LEGIONS IMPERIALIS
Founding Legions – Five studio hobbyists start work on their Legions Imperialis armies.
NECROMUNDA
A House Divided – The Aranthian Succession campaign continues in the wake of Lord Helmawr's demise.
SPECIAL FEATURES
The Instigator – a short story about Orks lootin' a spaceship. At least that was the plan, till it all went wrong... Written by Rhuairidh James.Each copy of issue 494 also comes with card inserts, including a dial card to represent the balance of power in The Slidecrown Sundering campaign, 1x card with the dial hand, 2x Bunker Achievement Cards, 12x Warhammer Age of Sigmar Open War cards (6x Maps & 6x Scenarios) and a double sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.Additionally included is a double-sided paper poster featuring Kruleboyz and Stormcast Eternals artwork on either side. A Warhammer 40,000: Tacticus card is also included, with a code to unlock Commissar Yarrick in that game*.* Commissar Yarrick is an existing character in the game so, for those that already have him, they will receive Yarrick-'shards' to go towards their progress of upgrading him. The code is valid for a limited time and will expire on 31 March 2024.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@buymagicsingles.com. Please note that returns will need to be sent to the following address: 762 N Main St, Tooele, Utah, 84074.
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@buymagicsingles.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
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Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
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The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
European Union 14 day cooling off period
Notwithstanding the above, if the merchandise is being shipped into the European Union, you have the right to cancel or return your order within 14 days, for any reason and without a justification. As above, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@buymagicsingles.com.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Game Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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